electric.gay
Version 4.47 [en]-20011225 - Dream Navigator
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i got the credit scroll for Wylde Flowers, which shocked me a bit? there's definitively an after game, and it seems to be filled with content, but i'm writing a little review nevertheless while the game is still fresh in my head.

mild spoilers (not for the ending, just for mechanics/locations)

Pros

Aesthetics/Polish

  • SHITLOAD of voice acting
  • pretty game
  • impressive amount of models
  • animals are cute
  • pleasant ambience with the wind, weather and plants

Diversity

  • diverse cast (mostly)
  • good queer romance options
  • room for vegan/vegetarian living
  • recognition of indigenous American perspectives on colonialism
  • plural perspective on many topics is displayed + respected, e.g., new age religions, sobriety, grief, spirituality
  • different body types shown, with a body positive tone

Gameplay

  • impressive amount of content generally
  • impressive amount of exclusive content, e.g., content you'd have to replay to see
  • lots of different foods!
  • characters have complex weekly routines

Writing

  • characters are likeable, mostly well-written, and some have decent depth - some standouts are Thomas, Bruno, Vanessa, Westley, & the kids
  • child characters are treated respectfully
  • dignity is given to disagreeing perspectives within reason
  • some of the jokes land well

Music

  • beautiful live instruments are used in the soundtrack
  • nice touches throughout, like the remembrance music, and Juliet's guitarwork

Cons

Aesthetics/Polish

  • characters in Ravenwood Hollow lack proper daily cycles
  • game lacks final polish in copy sometimes
  • had a number of bugs while playing. None broke the game irreparably, but were frustrating:
    • black screen after skipping cutscenes;
    • audio breaking if I moved camera too far;
    • Tara's model wigging out and facing the wrong direction/gliding;
    • characters uninteractible.
  • easy to accidentally skip important dialogue
  • characters have unemotive animations sometimes/emotions are inconsistent (e.g., blank/happy expressions in tense/climactic/sad scenes)
  • animation exit-enter transitions could be smoother
  • animations while seated are awkward

Diversity

  • poly would have been nice :(
  • though u can be vegan, the game requires non-vegan things to progress
  • some characters have "favourite foods" that embody their "culture". after a certain point it was tokenising IMO
  • white people in the game don't take accountability for racist behaviour, or systemic racism
  • colonialism as a concept in the game is vague. has colonialism happened on the island? what did that look like? what groups were here before?
  • nobody uses mobility aids

Gameplay

  • fishing is too simple

  • touchscreen is unreliable (on Switch), you have to "hold" to get your touch to register sometimes

  • mining is a slog

  • onsen doesn't have much utility; even early game it's not super convenient because of time/location

  • autoselect/targeting is inaccurate and gets frustrating

  • you can automate most processes in game. IMO the process is too easy, and it competes with the energy of the game

  • some gameplay aspects aren't well explained, e.g.:

    • leaving flowers in pots + how bees work
    • a particular quest deadline (pumpkin pie)
    • selecting optional/particular ingredient for recipes + default recipe selections deplete seasonal items
    • your animal form bedtime is different to your human bedtime
    • why does instant brew powder work on everything?
    • if you can't get feed, u can feed animals with "gifts" of fruit. bc they don't get sick this must be intentional, BUT the game doesn't tell you
    • u need to explore Ravenwood Hollow/go to Zephyr's shop to make sure you keep unlocking things (like the broom!!)
  • growing produce is undercut by the late game.

  • selling meals < selling the raw produce (except in a few rare cases) which disincentivises trying new recipes

  • drinking alcohol = more magic frustrated me.

Writing

  • no swearing, or sexual content, really at all
  • simplistic plot
  • couldn't always empathise with the position of the main cast
  • pacing could be slow at times
  • the Conscious Mind group is some mix of Scientology & Mormonism, but never reckons with the hateful ideologies of either
  • some characters have hokey writing; in particular, Shelby, Zephyr, Aryel, and Peri
  • the game has a sobriety group, but you can't actually attend :(

Music

  • more music would be great
  • music sometimes overscored moments/came across as trite
  • more subtle tracks with an ambient feel would be ideal
  • some sound effects could be more satisfying (stardew valley style)

i deducted points based on the lack of any sex in this game!! yes sure i havent been married yet but i doubt tara's gonna be slamming her fat ass down on some non binary bad dragons any time soon

oh yeah i forgot the biggest con

Evil

  • game is published by apple

anyway it was a pretty good game. though the only non binary person (that i know of) is also the butcher, so you cant date a biney unless u want to date da slice and dicer

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To drowse is human; to dream is divine.

CPU Usage: 14%

@ - Cartoon Network Midnight Run - 6.12.2001